module Base
{
	fixing Fix M911 Tire
	{
	   Require = Base.V100Tire2;Base.V100Tires2;Base.V100Axle2;Base.V100AxleSmall2,
	   ConditionModifier = 0.45,

       Fixer = Base.DuctTape=2;Mechanics=2,
       Fixer = Base.Glue=2;Mechanics=2,
	}

	fixing Fix M911Trunk Welding
	{
	   Require = Base.M911Trunk2;Base.M911Toolbox2;Base.M967SmallTrunk2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.0,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,
	}

	fixing Fix M911Hood Welding
	{
	   Require = Base.M911EngineDoor2;Base.M911TrunkDoor2;Base.M127TrunkDoor2;Base.M128TrunkDoor2;Base.M129TrunkDoor2;Base.M967TrunkDoor2;Base.IsoContainerTrunkDoor2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.0,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
	}

   fixing Fix M911Hood
	{
	   Require = Base.M911EngineDoor2;Base.M911TrunkDoor2;Base.M127TrunkDoor2;Base.M128TrunkDoor2;Base.M129TrunkDoor2;Base.M967TrunkDoor2;Base.IsoContainerTrunkDoor2,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix M911Door Welding
	{
	   Require = Base.M911CarFrontDoor2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.0,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,
	}

	fixing Fix M911Bullbar Welding
    {
       Require = Base.M911Bullbar0;Base.M911Bullbar1,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

    fixing Fix M911WindshieldArmor Welding
    {
       Require = Base.M911WindshieldArmor;Base.M911WindshieldRearArmor,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

    fixing Fix M911DoorArmor Welding
    {
       Require = Base.M911CarFrontDoorArmor,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

}
